It is of vast importance you block, dodge and mix up your tactics. Samurai Warriors 4-II isn’t a hard game to master, but you can’t just bash the buttons to succeed. I lost everything and was sent right back to the start of the stage, erasing over 40 minutes of hard work my aching thumbs had suffered in vain and my rage was bigger than my bruised ego. I remember taking part in Naomasa Li’s story and I was so close to reaching the end of the third stage when the final officer killed me.
My first death came relatively early on, but up until then, I thought I wasn’t doing too badly of course, I was being naive.
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Much like the strict code of ethics associated with the samurai, you must focus, train and persist if you want to beat the game. Samurai Warriors 4-II is a hack-and-slash in every way, but if you go in with naïve arrogance, you won’t succeed. The game starts off relatively challenging, but with every new stage the difficulty rises to almost impossible levels. In battle, you’ll follow the same kind of pattern featured in previous Warriors games: fight waves of enemies, take out the officers, adapt to objectives you’re given and progress to the next stage. As great as the story is, its communication during the fighting could have been better executed. Even now, I have no idea what I missed the story did make sense to me, but there’s no doubt in my mind that I skipped some important information. I have absolutely no issue with the Japanese dialogue, but when you are concentrating so hard on surviving the constant onslaught, the last thing you’ll be able to do is stand still for a few seconds and read what Nobunaga is trying to tell you. There is a fair amount of dialogue in-game, and when you are up to your neck in dead bodies and frantic combos, the subtitles are the last thing on your mind. It may not be completely accurate (their approach is similar to Ubisoft’s on Assassin’s Creed), but it does a great job of sticking to the main history of Tokugawa and the Sengoku era. The history is relatively on point as well, so if you get into any arguments about video games not being educational, give them a copy of Samurai Warriors 4-II and watch them eat their words. Each story is well told and there is a well-balanced mix of drama and action keeping you hooked until the end. The narrative is no longer focused on the larger groups and regions involved in the Warring States, but instead you are told the individual stories of the soldiers, generals and people that saw the effects of war with their own eyes. This iteration has changed the way the story of turmoil in 16th – 17th century feudal Japan is told and brings a more personable edge to it. I wouldn’t call it a remaster or an expansion, nor is it a sequel it’s more a polished, streamlined version of Samurai Warriors 4 that adds some brand-new features while removing a few others. It is hard to pinpoint what Samurai Warriors 4-II actually is.